![]() ![]() At least the RPG basics are decent (weapon upgrades, making food, skill upgrades with experience points), but there’s not that much innovation in that area either. ![]() The game needs patience to get slightly better at fighting with marginally better weapons, but the question is, is it worth persevering that long? I’m not sure because certainly the console frame rate isn’t the best, and when you’re trying to dodge something while the performance is crippling you, you might often end up taking a hit all due to the game being a slug on console. The dynamics are not there, and I understand that Elex 2 is not a prominent console exclusive, but the previous game seemed better because the lock-on mechanics don’t work flawlessly in the new game. It’s not flexible, so the combos don’t always fit together, which is not the best. It isn’t that exciting, and in the meantime, it is becoming clear that the combat system and Jax are about as merged as water and oil. And from that comes the grind to get stronger, and the side missions will be something you often do. But the imbalance itself wouldn’t be such a problem if we at least knew where we outpowered without even a chance to breathe. It feels almost psychotic, but it does have some effect in that NPCs behave towards us depending on our actions, making them sometimes quite hostile. The game design is also questionable, plus it wastes our time, as the NPCs are similarly quickly choked by the opponent in side missions, which we can barely wound. Well, isn’t that an excellent way to give up on the game and life in general? There’s nothing worse than one moment of fighting raptor-like enemies and then running into a giant robot that kills you in one hit. Five factions, including a variety of creatures and some serious balancing nonsense, are why the game fell away from receiving a nine out of ten. The open-world with Magalan is what the first part should have been. Now, a sequel could be expected to outdo the previous one in every way, but Elex 2 failed to do so, even though it has some good ideas. The first part of Elex (screw the capitalization) was similar, but it was just over the top grindy, and the combat was somewhat reasonable. Not excellent, not lousy, but all of them had bugs aplenty (and amnesia was a typical storyline). Piranha Bytes is the dev team behind Gothic, then Risen, and… maybe Gothic 1 and 2 were good, the rest from then on mainly were average, maybe except for the first Risen. Everything is present to make the game not stand out from the crowd.
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