You generally want a unique direction for each thumbnail, or at least a vague idea in mind. You want to consider new ideas for each new thumbnail but try not to limit your ideas or criticize too quickly. Note that you do want to be thinking about your thumbnails a little, but not overthinking. Take a break and browse inspiration galleries to find various elements that you like in other pieces.įrom here it’ll become much easier to put down ideas without thinking too much. If you ever feel stuck I recommend you pull ideas from reference photos. Once you find something you really love and want to flesh it out, that’s when you might move on from thumbnailing into further exploration and detailed rendering.īut the less you’re thinking about the amount of time being spent, the better you’ll feel and the more fun you’ll have just getting ideas down. Ship sketches done by William Thompson ( portfolio site) But I’d limit yourself to somewhere between 3-10 minutes per thumbnail. Many artists will ask “how long does it take to complete a thumbnail”? It’s not easy to answer and depends greatly on the idea you want to put down. You want to sketch with no pressure and complete freedom. They don’t even have to represent finished concepts, but more like ideas leading towards a finished concept. These rough sketches are not meant to be finished concepts. Attempt different perspectives, tones, locations, sizes, and features without overthinking too much. Try different designs as they come into your head. The goal of thumbnailing is to put down concepts on paper. If you’re trying to solve a creative problem then thumbnailing can also help you avoid artist block. This shifts your focus onto the ideas themselves, rather than making them look pretty.
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